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 Jutsu Introduction --♣

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PostSubject: Jutsu Introduction --♣   Thu Jun 02, 2011 7:36 am

:: Elemental Chakra Affinity ::
and
:: Nature Chakra Manipulation System ::

Elemental Chakra Affinity: The tendency of one's chakra towards
a certain element of nature, one of the nine known elements. As a
result, from the beginning of ones life such elemental affinity is
genetically fixed. A special elemental detecting paper is used to
determine this. The paper comes from trees which are specially grown
with chakra. When the ninja imbues the paper with a portion of their
chakra, the paper will alter to reveal one's type. The paper will rip in two for Wind, burn for Fire, become wet for Water, fall apart for Earth, crumple for Lightning, freeze for Ice , become grainy for Sand, and harden for Wood.

Nature Chakra Manipulation: The ability to use that affinity in
execution of ninja techniques and utilizing an element's abilities. For
advanced ninjas, those who have had enough training with ninjutsu, they
can seek gaining more than one element through this.

As a set rule, Nature Chakra Manipulation
closely relates to one's Ninjutsu capabilities. Subsequently, those who
are more focused on Ninjutsu maylearn to use more elements. Everyone
gets their first element as an Academy Student, their second at Chuunin
and Ninjutsu specialists get their third at Jounin. You may opt not to
take any elements beyond the first.

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PostSubject: Re: Jutsu Introduction --♣   Thu Jun 02, 2011 7:38 am

Katon (Fire) Ninjutsu

E/D Rank Jutsu

Chou [Butterfly]
Rank: D
Requirement: Any kind of fire source.
Description: The user supplies themselves with fire and use chakra
guided by handseals to shape it into a fluttering butterfly. This
torching being then can be controlled for a small period of time and in
a somewhat large range for any purpose. Eventually, once chakra is no
longer consumed for it, or it's out of range, it'll burst into a buff
of harmless flame.

Katon: Hotsuba [Fire Release: Fire Spit]
Rank: D
Requirements: None.
Description: The user would spit a small flame from their mouth to help ignite anything that is flammable.

Katon: Hi Saiku [Fire Release: Fire Trick]
Rank: E
Requirements: None.
Description: After forming a few handseals the user rubs his hands
together very quickly. As soon as the user's hands are hot he touches
the opponent and pushes some chakra out from his hands. The resulting
effect is a quick flash of heat through the opponent's body.

Katon: Hi Sunappu no Jutsu [Fire Release: Fire Snap]
Rank: E
Requirements: Must be able to click their fingers.
Description: This Jutsu was made as apart of a magic act for a
traveling magician who used to be a shinobi, but is now taught as a
basic fire jutsu. The user makes a hand symbol and then clicks their
fingers on one hand, a small jet of flame (Maximum 5 centimeters)
protrudes from the users hand and lasts for up to a minute, not harming
the user as the flame starts around a half centimeter away from the
skin. However constant use may cause burning as the skin slowly heats
up.

Katon: Moesashi [Flame Release: Embers]
Rank: D
Requirements: None.
Description: The user will first do handseals, and then they can spit
small embers at their opponent. Unlike Fire Spit, these embers are
physical and can harm an opponent beyond the fire contact.

Katon: Karui Yakedo [Fire Release: Minor Burn]
Rank: D
Requirements: None
Description: After a few hand seals, the user's hand becomes hot. When
the hand touches the target, it creates a small burn. Although not very
damaging, it is very annoying to the opponent, and creates a
discomforting feeling in some places.

Katon: Kemuri Shiryoku no Jutsu [Fire Release: Smoke Sight Technique]
Rank: D
Requirements: None
Description: After using a few handseals, the user focuses chakra to
his or her eyes. This allows the user to see through smoke, no matter
the color or thickness of said smoke. However, smoke will still make
the user cough and eventually cause suffocation, so one must be careful
using this jutsu.

Katon: Osoi Hinawa [Fire Release: Slow Fuse]
Rank: D
Requirements: Fuel.
Description: The user makes a few hand seals and points to a nearby
fuel for fire. The corresponding object ignites into a fire which
expands rapidly. The fuel must be quickly ignitable and it must be in
decent reach.

Kesu [Extinguish]
Rank: D
Requirements: None.
Description: Taught as a basic technique for safety reasons, the user
is able to focus chakra to slowly dissipate flames. While using this
technique, the user is unable to activate any other jutsu. Often used
to protect the user, strong flames will still cause burns. This jutsu
takes a decent amount of time to work.

Moufu [Blanket]
Rank: D
Requirements: None.
Description: Useful for things such as cold weather or being wet, the
user is able to contain heat within an area. The size of the target is
fairly open ended, ranging from a match to a campfire or larger.
Activation of the jutsu is as simple as touching the object with one's
palm(s) and directing warming katon chakra into it. However, if the
target of this jutsu is hit, the jutsu dispels.

C Rank Jutsu


Katon: Boku no Enmu [Fire Release: Haze Weapon]
Rank: C
Requirements: None
Description: The user covers a projectile with katon chakra. A shimmer
covers then covers the weapon and it gains the ability to burn upon
contact; but the real purpose of this jutsu, however, is that the
incredible heat generated creates an area of light distortion that
makes it hard to tell where the projectile is. This technique does not
require handseals.

Ho Bunshin no Jutsu [Fire Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes fire to create
a Bunshin clone. Unlike a normal Bunshin, the Ho Bunshin has the
ability to interact more with the environment due to it having physical
substance. This allows the clone to carry out attacks on its target.
Also, elemental clones can think, but only on the rudimentary level,
and the concentration for their jutsu needs to be maintained by the
user. When this clone disperses, it reverts into an eruption of flames.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/4 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and
elemental jutsu of its own element that the user knows. Note however,
that an elemental clone only has as much chakra as the user gave it,
and some of it is used to maintain the clone. Attempting to use a jutsu
the clone no longer has enough chakra for will cause the bunshin to
burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.
Katon: Boukaheki no Jutsu [Fire Release: Fire Wall Technique]
Rank: C
Requirements: None.
Description: By performing a few seals, the user can exhale a steady
stream of fire creating a wall in front of them and partially
surrounding them. It's capable of evaporating water and low level
Suiton jutsu, and used as a great defense against physical strikes.

Katon: Goukakyuu no Jutsu [Fire Release: Powerful Fireball Technique]
Rank: C
Requirements: None.
Description: After using handseals, the user must first gather chakra
into his hand and mouth. The mouth then shoots out fire and one hand is
placed just out of the lips to control it into one intensely hot
fireball. This attack is similar to a huge devastating flamethrower.

Katon: Haisekishou [Fire Release: Burning Ash Accumulation]
Rank: C
Requirements: None.
Description: After forming the needed handseals, the user will expel an
ash from their mouth. This large cloud begins to envelope their foe.

Katon: Houka Tate [Fire Release: Fire Shield]
Rank: C
Description: This jutsu may be used for offence of defense. The user
concentrates katon chakra into his/her hand then manipulates it to take
form of a flaming shield with the hand in the center.This jutsu is
effective at blocking taijutsu attacks, and will end up burning the
opponent if he comes in contact with it. Metal projectiles can pass
through the shield easily.

Katon: Housenka no Jutsu [Fire Release: Mythical Fire Flower Technique]
Rank: C
Requirements: None.
Description: This Katon ninjutsu is a very flexible technique. Housenka
begins with creating many small fireballs from the user's mouth, and
shooting them at a single or multiple opponents in one strike. These
projectiles either can be shot either fast in the same direction, or
slow in a rotating formation. Basically, the ninja controls everything,
from the strength, and path of the fireballs (Relatively), to the speed
they travel towards the target.

Katon: Jiraigen [Fire Release: Minefield]
Rank: C
Requirements: None
Description: After several handseals, the user will place his or her
hand on the ground. Wherever the user touches with his or her hand, a
bit of their chakra is left behind. Should any object touch the ground
within a close range of the mines, the area will detonate into a small
explosion. The user can maximally place five mines per use of this
jutsu.

Katon: Kasai no Ame [Fire Release: Rain of Fire Technique]
Rank: C
Requirements: None.
Description: This is a jutsu utilizing the fire element. The user
performs a few seals and begins concentrating chakra into his hands.
Eventually he will manipulate it into a ball of fire completely
surrounding both hands, and then fired into the air. The two fireballs
will collide and then split into 10-20 separate fireballs which will
proceed to rain down on the area as commanded by the user.

Katon: Kasai no Kakuchou [Flame Release: Fire Extension]
Rank: C
Requirements: None.
Description: After finishing the handseals, the user will be able to
strike empty air, and simultaneously, a fiery version of his fist or
kick will be created where his target is, striking at them.

Katon: Kasumi Enbu no Jutsu [Fire Release: Mist waltz Technique]
Rank: C
Requirements: None.
Description: The user blows out a great amount of burnable gas. Once it
comes in contact with any form of combustion force (from fire to small
sparks), the gas ignites and literally creates a sea of fire.

Katon: Neppa [Fire Release: Heat Wave]
Rank: C
Requirements: None.
Description: After a few handseals the user concentrates chakra in his
hands then slaps them together and splits them apart releasing chakra
resulting in a painful wave of heat towards his target.

Katon: Ningyou no Enentaru Ito [Fire Release: Flaming Puppet Strings]
Rank: C
Requirements: Kugutsu no Jutsu [Puppetry Technique].
Description: After using Kugutsu no jutsu the user will apply elemental
affinity to their strings in this case fire. Only five strings can be
made at any time because of the added focus in applying the element. No
other jutsu that requires seals can be preformed unless this one is
canceled for obvious reasons. The strings will become visible and glow
bright orange making anything they touch heat up and possibly burn
though unlike normal puppetry strings these lose the ability to latch
on to things. This ability does not require handseals.

Katon: Shiyoretsu Riku [Flame Release: Burning Land]
Rank: C
Requirements: None.
Description: As soon as the user finishes the required handseals for
this jutsu, his feet start to glow in an orange light. From that moment
on, the user leaves a trail of burnt land behind him as he moves, even
if aerial, the user will leave a trail of fading sparks.

Katon Waiya [Fire Release Wire]
Rank: C
Requirements: None.
Description: The user sends a small stream of fire along a length of
cord or other similar object. This does not require the user of
handseals.

B Rank Jutsu

Katon: Enkou Tou [Flame Release: Flame Tower]
Rank: B
Requirements: None.
Description: After doing a series of handseals, the user slams his
palms down to the ground. The impact then appears to cause turbulence
under the dirt as it afterward explodes into a fountain of fire that
moves ahead towards the target. The fountain is high enough to be
described a tower (like a watchtower), and it can move according to the
user's will but only ahead and veering to the sides, it can't revert
back. Once the tower of blaze hits anything with enough mass as a
person, it will discharge in a blast, and blow them/it back with new
agonizing burns.

Katon: Hibashiri [Flame Release: Running Fire]
Rank: B
Requirements: None.
Description: Having finished the required handseals, the user directs
his chakra with a kick. As a result, a wheel of fire is created and
darts across the terrain towards the opponent at great speed.

Katon: Honoo Sude [Fire Release: Blazing Hands]
Rank: B
Requirements: None.
Description: After the user performs the necessary hand seals, their
hands heat up and then burst into flames. The flames do not harm the
user, but provide a great advantage at hand to hand combat, and is
quite useful in nature.

Katon: Houka [Fire Release: Rocket]
Rank: B
Requirements: None.
Description: After performing the needed handseals, the user would open
their mouth a ball of fire will shoot out their mouth with great speed
and will burst into a bigger flame when it hits the target.

Katon: Inferuno Gufuu [Fire Release: Inferno Tornado]
Rank: B
Requirement: None
Description: This technique technique is performed with a few
handseals. The user can then releases katon chakra and concentrate it
to form and launch a tornado of fire, setting everything in its path
ablaze. This requires an adept amount of chakra, with which the user
can make a tornado twice his size.

Katon: Kaen Torappu [Fire Release: Flame Trap]
Rank: B
Description: After performing a set of hand seals, the user rubs both
hands up together and then places their hands on the ground. Once this
is complete, a sea of flames surrounds the enemies and entraps them in
this ‘prison’ from which they will be unable to escape from unless they
are willing to take life threatening burns. In order for this jutsu to
be maintained, the user must always have their hands on the ground and
be constantly supplying chakra to the prison.

Katon: Kasai Tacchi [Fire Release: Fire Touch Technique]
Rank: B
Requirements: None.
Description: This jutsu utilizes the fire element. The user
concentrates heat into their hands, and by placing it on an inanimate
object for a few moments the object heats up to the point it bursts
into flames. The amount of chakra and time it take depends on the size
and it cannot be larger then the user.

Ryuusei Sutoraiku [Meteor Strike]
Rank: B
Requirement: Appropriate strength.
Description: The user hurls a boulder into the air and jumps up after
it performing the right hand seals. The user then grabs the boulder in
mid-air and, through Katon manipulation, covers it with fire and jumps
up after it performing the right hand seals. The user then grabs the
boulder in mid-air and, through Katon manipulation, covers it with fire
creating a blazing meteor to attack with, which could also be blown up
into a gush of small flaming rocks.

Shishienjin [Four Violet Flames Battle Encampment]
Rank: B
Requirements: Four Users.
Description: This jutsu creates a box-like barrier around an area
defined by the four users of it. Anything that touches with barrier
will burst into purple flame. As long as the users of the jutsu remain
active and unharmed, this barrier can never be broken.

Katon: Re-Za [Fire Release: Laser]
Rank: B
Requirements: None.
Description: This is a ranged jutsu for katon users. This technique was
developed to give them some range. Chakra is forced into the point of
attack of their body. Afterward it is blasted out in a heat laser. The
attack fires in a 90 degree spread. The start to this attack is slow
because it requires a charging time of one post. But it then after
being fired moves at incredible speed. This increases in strength by
shrinking the size of the attack but focuses in the chakra weakening
the wave on range. This technique burns using the energy of the chakra.
And has a range of 30 ft.

A Rank Jutsu

Arashi no Hinote [Firestorm]
Rank: A
Requirements: Rain of Fire
Description: The user performs the needed handseals, sending katon
chakra to their hands and hurling it into the air in the form of two
massive fireballs. Upon collision in the air, they turn into several
hundred smaller fireballs, covering a massive area.

Katon: Enen no Sonata [Fire Release: Blazing Sonata]
Rank: A
Requirements: None.
Description: This technique was developed by a legendary shinobi, who
retired into an occupation as one of the greatest chef's in the land.
As the chef's greatest assets were his hands, this technique was
devised as a unique style of using ones feet to defend, in a dance like
motion. This idea was then improved upon, by focusing chakra into the
user’s feet, and then, coupling it with a bit of fire mastery was able
to mold the chakra to surround the user’s feet within a controlled
fire. Every step fans the fire into the motion's direction, every stomp
raises the fires causing it to flare up, every kick sends a penance of
fire from the sole, and adding this into a dance causes it to not only
defends ones self but by mastering the right steps can make for a very
reliable offense.

Enka no Youga [Lava Rocket]
Rank: A
Requirements: None
Description: After completing the necessary handseals, the user shoots
a high-powered stream of lava at his opponent. This jutsu takes a long
time to perform, as the user must be extra careful while performing
such a dangerous technique.

Katon: Hoheki [Fire Release: Flame Wall]
Rank: A
Requirements: None.
Description: The user summons a flame that comes in between him and his
enemy. After stabilized, the user can push the wall at his target.

Katon: Kakiryuu no Jutsu [Fire Dragon Technique]
Rank: A
Requirements: None
Description: After a long series of handseals, a fire will start near
the user. From that fire, a fiery dragon will emerge to assault the
target. The dragon has enough force behind it to rip through trees,
buildings, etc. to reach it's target. Being such a powerful technique,
this jutsu consumes quite a bit of chakra from the user.

Katon: Karyuu Endan [Flame Release: Fire Wall Attack]
Rank: A
Requirements: None.
Description: A Katon ninjutsu technique where the ninja inhales deeply,
drawing in a full chest of air. They then exhale, producing a very wide
stream of flames that approach their target as a huge wall. This
technique however uses an extremely large amount of the user's chakra
and cannot be used frequently.

Onohidama [Massive Fireball]
Rank: A
Requirements: None
Description: The user completes the needed handseals before holding
their hands in front of them. A fireball will form between their hands,
growing rapidly larger. They can then hurl it outward, at which point
it will rapidly expand to its full size, which is roughly 40 feet in
diameter. This fire burns very hot and disperses violently upon impact.

Katon: Napa-mu Dageki [Fire Release: Napalm Strike]
Rank: A
Requirements: None
Description: After performing the necessary handseals, the user is able
to create to large streams of fire, one from each hand. Each is
powerful enough to strike the fire up to fifty feet long, destroying
almost anything in its path. Both of these fires are released at the
same time so the individual needs to be careful in when choosing its
direction.

Katon: Ryuuka no Jutsu [Fire Release: Dragon Fire Technique]
Rank: A
Requirements: None.
Description: This Katon ninjutsu is believed to be the one of the
strongest jutsu of the Katon series. This ninjutsu however requires a
lot of chakra, concentration, and preparation time. A few diverse hand
seals are done, and after gathering all the chakra in his mouth, the
ninja will create so much flame that a red-hot fire will light up
around them. All that chakra is then converted into fire inside the
ninja's mouth, and it is all ejected at once, creating an extremely
long blaze of fire, going directly to the opponent. This technique is
straight, fast, and strong. It is most likely to be used after the
enemy has been immobilized, because with such large amounts of chakra
being used, most users simply cannot afford to waste it all by missing.

Su-pa Nekki [Super Heat]
Rank: A
Requirements: A metal weapon
Description: This jutsu heats up one object hot enough to melt through
any material in a single slash. As such, it will go through any
indestructible weapon or defense, and will instantly cauterize any
flesh it goes through. This jutsu requires no handseals.

Katon: Yougan Fi-rudo no Sousaku [Fire Release: Lava Field Creation]
Rank: A
Requirements: Earth landscape
Description: The user performs a series of hand seals than places their
hands on the ground. The earth then slowly heats up and changes into
molten rock. After execution, the user must immediately remove their
hands and back up so as not to be burned. This not only limits where
their target can move, but can also burn them if they are standing on
it. The amount of area covered depends on the amount of chakra used.

Yougatama [Lava Ball]
Rank: A
Requirements: None
Description: After a long series of handseals, the user extends both
arms towards his opponent. Lava will slowly accumulate in front of the
user, til a ball roughly the size of a head is made. The user can then
launch the ball at the opponent. This ball of lava will rapidly
increase in size to be 6 feet in circumference shortly after being
launched. This ball of lava can be launched quite far, almost one
hundred meters.

S Rank Jutsu

Chikei no Naraku no Jutsu [Terrain of Hell Technique]
Rank: S
Requirements: None
Description: After a very long series of handseals, the user holds the
Dragon seal. As the user stands in one spot, the ground within 100
meters of his or her body will begin to ignite. As larger and larger
fires start, they will begin to spread outward from the original
location, always traveling away from the user. Eventually, the fires
created by this jutsu will become raging infernos, eating away at
anything and everything in their path. This jutsu can cause devastation
to any environment, as the flames are spread by chakra, and not any
type of physical fuel such as grass.

Katon: Gouryuuka no Jutsu [Flame Release: Great Dragon Fire Technique]
Rank: S
Requirement: Housenka no Jutsu [Mythical Fire Flower Technique].
Description: After forming the needed handseals, the ninja will expel
dragon head fireballs at their opponent. These powerful fireballs can
punch through concrete or pierce through a forest burning a long line
of trees. Being such a powerful and draining jutsu, this technique can
only be performed once per battle by the strongest of ninjas.

Katon: Kujo Soudai [Fire Release: Grand Destruction]
Rank: S
Requirements: None
Description: The user performs a very long series of handseals, and
then gathers Katon chakra around his body. For two posts, the user will
continue to gather chakra, and after doing so, the user will allow his
chakra to rapidly expand, causing a massive explosion, with the force
to level nearby buildings. The heat generated from this jutsu is
incredibly intense. This explosion affects everything within one mile
of it's epicenter, and can be seen for miles around. This jutsu takes
about half of the user's chakra, regardless of chakra strengths.

Katon: Mori no Ho Kami [Fire Release: Lance of the Fire God]
Rank: S
Requirements: None
Description: After a long series of handseals, the user opens his or
her mouth. A small ball of flame appears in front of his or her mouth,
no larger than a golf ball. A loud whistling sound can then be heard
near the user. After a few seconds, the ball will burst forward into a
small stream of fire. It bursts forward with enough force to punch
holes through trees. The stream extends forward 100 meters before
ending it's burst. Once the stream reaches 100 meters, it remains for 3
seconds.

Shouheki no Mougi: Kazan Kouken [Infinite Barrier: Volcano Guardian]
Rank: S
Requirements: None
Description: One of the most powerful defenses a Katon user can
achieve, this jutsu requires perfect stillness from the user. While the
user sits still, feeding his chakra into the earth, a ring of land
thirty feet from his body will begin to heat up. The ground will
literally erupt, throwing lava 100 feet into the air. This jutsu keeps
the lava from splashing around, protecting the user from his own
impassable walls. This jutsu can be performed indefinitely, so long as
the user both stays still and has sufficient chakra. When the user is
finished with this jutsu, the lava will fall back down, leaving a ring
of melted land around the user.

Katon: Yougaryuu no Jutsu [Fire Release: Lava Dragon Technique]
Rank: S
Requirements: None
Description: The user performs a long series of jutsu and places his
palms on the ground. The ground in front of him will heat up and melt,
creating a small pool of lava. From this pool of lava, a dragon will
emerge to chase down the target. The dragon has the power behind it to
crash through the strongest of defenses, and leaves lava behind on all
it touches.

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PostSubject: Re: Jutsu Introduction --♣   Thu Jun 02, 2011 7:38 am

Suiton (Water) Ninjutsu

E/D Rank Jutsu

Suijuu Kokyuu no Jutsu [Underwater Breathing Technique]
Rank: D
Requirements: None.
Description: A fairly simple water manipulation jutsu, this technique
provides the ability to breathe underwater for a maximum of fifteen
minutes. This ability doesn't require the use of handseals.

Suiton: Jouka [Water Release: Cleanse]
Rank: D
Requirements: None.
Description: After the user forms a few hand seals they concentrate and
convert a small amount of chakra in their eyes into water. The small
amount of water causes their eyes to tear and rid themselves of any
irritating substances like sand or powder.

Suiton: Kihou [Water Release: Air Bubble]
Rank: E
Requirements: None.
Description: After a single handseal is made, user can carry a bubble
the size of his hand, meaning he can carry air for himself or another,
which is used once the person breathes in on it, however, it leaves the
hand unable to use handseals. Two bubbles can be carried if the user
wises to it.

Suiton: Mizu Saiku [Water Release: Water Trick]
Rank: E
Requirements: None.
Description: After forming a few handseals the user concentrates chakra
in his hands. The user combines his chakra with oxygen and moisture to
produce a small amount of water (A few drops). This technique is
devastating while giving a wet willy or even bursting an overfilled
water balloon.

Suiton: Rokujou [Water Release: Poseidon’s Anger]
Rank: D
Requirements: None.
Description: After performing the set of handseals, all water sources
nearby begin to ripple and progressively get worse until they begin
making violent waves, vicious currents or both. This jutsu is not an
attack as such but makes moving about in water (such as Suimen or
Swimming) almost impossible because of the effects.

Suiton: Shiryoku [Water Release: Sight] (Doujutsu)
Rank: D
Requirements: None.
Description: The user is able to see light without it being bent by
water. This allows them to see through a mist, or to the bottom of a
pond.

Suiton: Suihou [Water Release: Bubble]
Rank: D
Requirements: None.
Description: By placing one hand on a source of water and injecting
chakra into it, the user of this technique forces bubbles to form (just
like a bubble bath) and form around the area of the user in order to
block visibility. The height and width of this bubbly mess depends on
how much chakra the user puts into the jutsu with a greater amount of
chakra creating a larger area of effect. In addition, the dampness of
the bubbles soaks into clothing for anyone who ventures into the area
of effect and therefore may lead to damp clothing which limits
maneuverability.

Suiton: Suigan [Water Release: Water Gun]
Rank: D
Requirements: None.
Description: The user will commence with a couple of handseals before
being able to shoot a very thin jet of water at their opponent. Though
not very damaging, it can be annoying and distracting to create a good
opening, or even conduct electricity. Moreover, it's very hard to do
this attack while moving.

Suiton: Baberu Bi-mu [Water Release: Bubble Beam]
Rank: D
Requirements: None.
Description: The user will start with a few handseals before being able
to release a stream of bubbles from his mouth. These bubbles will shoot
at good speed towards the target, and will explode upon contact causing
them to flinch. A skilled Suiton user can make the bursting of those
bubbles rather painful.

Fuuin no Tsukurite [Seal Creator]
Rank: D
Requirements: Ink or required seal-creating liquid (Blood, etc).
Description: The user manipulates their ink, such that they are able to
right with it on a solid surface without moving their hands. This can
be used to produce seals rather quickly, or write letters when one’s
hand writing needs to be hidden.

Buroa Kiri [Mist Blower]
Rank: D
Requirements: None
Description: This technique doesn’t require any hand seals. The user
places their hands to their mouth, and after doing so, blows out,
creating a wide stream of rapidly traveling mist. This mist, like the
hidden mist technique, completely obscures sight however it covers a
much smaller area. As a result, both the chakra demand is lower, and in
the hands of a capable user can be used to block the sight of the
target without blocking one’s own sight.

C Rank Jutsu

Kirigakure no Jutsu [Hidden Mist Technique]
Rank: C
Requirements: None.
Description: A ninjutsu technique that covers the area surrounding the
user completely in mist. Once used, there's practically no visibility
within the area of this jutsu for both the user and their enemy. This
is a perfect situation for someone who trains in the art of silent
killing.

Kiri Shunshin no Jutsu [Mist Body Flicker Technique]
Rank: C
Description: The user will be able to disappear from their previous
position in a cloud of mist and reappear elsewhere. The distance they
reappear to depend on the amount of chakra they choose to use, though
they must travel more than 2 miles, and know exactly where they are
going. This jutsu is only to be used outside of a battle, or to leave a
thread entirely. This jutsu is only to be used outside of a battle,
meaning you can't start a battle with it either.
Note: Small aesthetic variations to this jutsu
can be made without any custom applications, so long as the variations
have no effect on battle.

Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes water to create
a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the
ability to interact more with the environment due to it having physical
substance. This allows the clone to carry out attacks on its target.
Also, elemental clones can think, but only on the rudimentary level,
and the concentration for their jutsu needs to be maintained by the
user. When this clone disperses, it reverts into a splash of water.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/4 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and
elemental jutsu of its own element that the user knows. Note however,
that an elemental clone only has as much chakra as the user gave it,
and some of it is used to maintain the clone. Attempting to use a jutsu
the clone no longer has enough chakra for will cause the bunshin to
burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.
Mizu Shunshin no Jutsu [Water Body Flicker Technique]
Rank: C
Requirements: None.
Description: The user will be able to disappear from their previous
position with a splash of water and reappear elsewhere. The distance
they reappear to depend on the amount of chakra they choose to use,
though they must travel more than 2 miles, and know exactly where they
are going. This jutsu is only to be used outside of a battle, or to
leave a thread entirely. This jutsu is only to be used outside of a
battle, meaning you can't start a battle with it either.
Note: Small aesthetic variations to this jutsu
can be made without any custom applications, so long as the variations
have no effect on battle.

Suiton: Koku no Jutsu [Water Release: Black Rain Technique]
Rank: C
Requirements: None.
Description: The user creates a black mist that will emit from their
body and rise up toward the sky. A temporary flammable rain of oil is
released upon the user's specific targeted area.

Suiton: Nami Shindou no Jutsu [Water Release: Wave Impact Technique]
Rank: C
Requirements: Water in front of the user.
Description: A small wave of water erupts in front of the user (about 6
feet tall) and crashes down about 7 feet directly in front of them.
Although the technique does no real damage, it does deflect projectiles
out of the air and can also knock the opponent off their feet if they
are caught in the impact.

Suiton: Ningyou no Funryuu Ito [Water Release: Water Jet Puppet Strings]
Rank: C
Requirements: Kugutsu no jutsu.
Description: After using Kugutsu no jutsu the user will apply elemental
affinity to their strings in this case water. Only five strings can be
made at any time because of the added focus in applying the element. No
other jutsu that requires seals can be preformed unless this one is
canceled for obvious reasons. After extending the strings from their
finger tips each will become like a high power jet of water which can
only reach about 15 meters. They strike the enemy with enough force to
cause bruising and knock back. Until canceled the jets will continue to
spray and slowly drain on chakra. Does not require handseals.

Suiton: Suikemono Sakusei [Water Release: Water Animal Creation]
Rank: C
Requirements: Water Source.
Description: The user uses their chakra to create animals out of water
that are around the size of an average person’s fist. These animals are
able to fly if properly shaped, and move with a good deal of speed.
However, they have insanely low strength, and will be destroyed with a
single hit, making them difficult to put to offensive use.

Mayomeru [Purify]
Rank: C
Requirements: Water.
Description: The user places their hands on a surface of water and
causes all man-harmful impurities to be removed from it. This makes the
water suitable for human usage and probably more easy to manipulate by
Suiton.

Suiton: Mizurappa [Water Release: Violent Water Wave]
Rank: C
Requirements: None.
Description: After forming the needed handseals, the user will expel a strong jet of water from their mouth at their opponent.

Suiton: Nami Tsuki [Water Release: Wave Thrust]
Rank: C
Requirements: Water source under the user.
Description: Done with the handseals for this jutsu, the water beneath
the user then erupts like a fountain upwards thrusting them with great
force for rapid elevation.

Suiton: Asshuku Kyuutai [Water Release: Pressure Orb]
Rank: C
Requirements: Water Source.
Description: Subsequent to a few handseals, the user extracts a globe
of high-pressured water form a water body. The orb is dense at the
surface, rubber-like, and mobile inside. Though it appears impenetrable
and useless. The ball can be set to burst up with force enough to cause
bruises and knock back an opponent, through using the handseal of Tora.

Suiton: Mizu no Muchi [Water Release: Whip of Water]
Rank: C
Requirements: Water Source.
Description: The ninja will be able, once done with the handseals, to
create a whip of water that can function to allow the user to lash an
opponent or even tie him with whip. Chakra drain is present, though
only mildly significant.

Suiton: Sentou no Umi [Water Release: Sea Spire]
Rank: C
Requirements: Sufficient Water
Description: The user makes a certain spot of water within eyesight
rise up in a 5 foot long spire shape. This spire is just as hard as
standard ninja weapons while it is rising, but upon reaching its peak,
it becomes regular water and splashes back down. This jutsu has very
few handseals so it can be used rapidly.

Suiton: Teppoudama [Water Release: Bullet]
Rank: C
Requirements: None.
Description: After forming the necessary hand seals, the user manifests
a large amount of water in his mouth which he can then spit at his
opponent as a large fast spherical projectile.

Suiton: Suisou [Water Release: Water Camouflage]
Rank: C
Requirements: Water Source.
Description: The user performs a short string of handseals then stands
still in a pool of water for a few moments. He then sinks into it
turning completely into water. The user loses mobility but can still
see and sense his surroundings. This makes for a good surveillance or
ambush technique.

Mizu Kyuuin [Water Absorption]
Rank: C
Requirements: Water.
Description: Certain Suiton jutsu require water, this jutsu allows the
user to absorb water for future use for a single jutsu whatever the
rank is. In other words, the user has to charge his body with water
before fighting, and during the battle the water reserved by the
technique will serve as a source for a single jutsu execution only.

B Rank Jutsu

Suiton: Ame Yose no Jutsu [Water Release: Rain Summoning technique]
Rank: B
Requirements: None.
Description: This is for use in areas with little or no water. The
object of this jutsu is to bring water to you. By performing a number
of seals, and focusing ones chakra into the ground, water within a
given area, depending on ones chakra strength and water control, will
be condensed and begin to form clouds. Once this is complete the clouds
then proceed to the selected area, causing a down pour bringing the
water to the user. There must be at least some water in the immediate
area, and this technique does take a while, so it is hard to bring a
sufficient amount in a short time, unless one has the element of
surprise.

Suiton: Mizu no Kyoushikyoku [Water Release: Rhapsody of Water]
Rank: B
Requirements: None.
Description: The user performs several handseals causing jets of water
to shoot up around the user, who is in contact with the target. The
user then knocks the target to their back and leaps away while the jets
of water slam down toward the target.

Suiton: Mizu no Naihatsu [Water Release: Water Blast]
Rank: B
Requirements: None.
Description: After making the handseals, the water will start gathering
around the user from any available water source near by. After
gathering a minimal amount, the water will shoot out in all directions
in a spherical shape.

Suiton: Sousui no Jutsu [Water Release: Water Manipulation Technique]
Rank: B
Requirements: None.
Description: A defensive water jutsu, the user must perform handseals
and mold chakra in order to draw a thin wall of water to coat their
body, which isn’t visible. The jutsu can defend against weaker fire
jutsu, keep the user cool under extreme temperatures by using chakra to
constantly keep the water cool, and makes some forms of weapons
(slicing type of weapons) and occasionally kunai slide off the armor.
The jutsu of course is a constant drain and uses up a lot of chakra to
maintain.

Suiton: Suigadan [Water Release: Water Fang Bullet]
Rank: B
Requirements: None.
Description: By doing a string of handseals, that user will use this
jutsu to cause a nearby body of water to form many spinning drills
around the target. The water seems to cause small vortexes that then
erupt into these spinning fangs and assault the target.

Suiton: Mizu Kabe [Water Release: Water Wall]
Rank: B
Requirements: None.
Description: This jutsu gives the user the ability to create a
defensive wall of water through doing a string of hand seals. The wall
may be blown out as jet of water from the user's mouth that forms into
a barricade or even gush out of the ground. However, it's more usual to
use a source of water to make this technique less draining.

Suiton: Suirou no Jutsu [Water Release: Water Prison Technique]
Rank: B
Requirements: None.
Description: A Ninjutsu technique that controls the density of water,
creating a heavy area of water that becomes a bubble-like prison that
is inescapable so long as the user maintains their concentration as
well as physical contact with the prison.

Suiton: Uzumaki Kadou no Jutsu [Water Release: Whirlpool Vortex Technique]
Rank: B
Requirements: Water under the opponent.
Description: The water beneath the opponent begins to spin furiously
and after a few moments develops into a strong whirlpool that is
intended to suck the opponent deep underneath the water whilst the
spinning movement should provide enough shock to make them lose their
breath. However the whirlpool is only small (about 6 foot radius) and
can be easily avoided if the opponent is aware of the danger.

Suiton: Suiryuu Koushou [Water Release: Water Dragon Bite]
Rank: B
Requirements: Active Water Clone.
Description: With the water clone jumping over the opponent the user
makes a set of hand seals transforming the clone into a dragon head
with his mouth open that falls and bites the opponent.

Suiton: Suikyouren [Water Release: Water Drill]
Rank: B
Requirements: Water Source.
Description: Clapping their hands together at the chest, the user then
thrusts his body forward, arms extending. Palms facing outward, a quick
and piercing drill of water shoots out of their hands in a straight
line.

Suiton: Nami Norito [Water Release: Wave Rider]
Rank: B
Requirements: Suimen Hokou no Gyou, Water source under the user.
Description: A wave of water produces beneath the user's feet as soon
as he finishes the handseals for this jutsu. The wave seems to raise
more beneath the user as it thins back to the sides. It would seem like
the user is surfing and the wave is his means of moving on the water.
This jutsu lasts as long as chakra is consumed for it.

Suiton: Mizu Kamikiri [Water Release: Rising Water Cutter]
Rank: B
Requirements: Water Environment.
Description: With the handseals of this jutsu done with, the user will
then kick his foot to the water, causing a vertical slicing blade of
water to rise up and travel towards his target.

Suishuu Gorugon [Water Attack Strong Current Torrential Rain]
Rank: B
Requirements: None.
Description: The user will, after finishing a chain of handseals,
generate a mass of water. This will then be sent towards his target as
a biting serpent of fluid that can extend to a long range.

A Rank Jutsu

Suiton: Daibaku no Jutsu [Water Release: Great Explosion Technique]
Rank: A
Requirements: Minimum of Good 'Jounin' or Very Good Chuunin Chakra Capacity.
Description: A technique that creates a massive tidal wave of water in
all directions. This jutsu requires a an immense amount of chakra since
it basically reforms the terrain and can create a whole lake.

Suiton: Daibakufu no Jutsu [Water Release: Great Waterfall Technique]
Rank: A
Requirements: Source of Water.
Description: This technique is used to create a massive blast of water.
Once done with the handseals, water beneath the user will swirl up
creating a circle and then it'll gather and explode ahead like a
spinning violent torrent going for a long distance. Behind that
torrent, water will flood to both sides at a high level. Handseals are
ox, monkey, hare, pig, bird, ox, horse, dog, ram, tiger, snake, ox,
monkey, and hare. This is a very destructive jutsu, capable of
uprooting trees and destroying the ground.

Suiton: Gekido no Susanoo [Water Release: Sea God's Rage]
Rank: A
Requirements: Large Mass of water.
Description: The user fills the water with their chakra and raises
their arms. The water will grow turbulent and several massive twisters
will blast upwards, spinning with body grinding force.

Suiton: Goshokuzame [Water Release: Five Eating Sharks]
Rank: A
Requirements: None.
Description: the user creates sharks out of chakra and uses them to attack the opponent.

Suiton: Mizu Chuujou [Water Release: Water Columns]
Rank: A
Requirement: Available Source of Water.
Description: Water floods out into the surrounding area then is
condensed in different areas, spouting upward swiftly, to make columns
that can strike a target from underneath and can then collapse upon the
target if they miss.

Suiton: Suijin Heki [Water Release: Water Barricade]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja uses already
existing water and raises it around them in a circular barrier,
utilizing a special handseals of placing the right thumb-up fist into
the left palm. Only extremely powerful ninjas can use this technique
without available water.

Suiton: Suikoudan no Jutsu [Water Release: Water Shark Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja focuses their
chakra through surrounding water and manipulates it into a swirling
wall around them, and then directs it at their opponent in the shape of
a monstrous shark made of water.

Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique using water as its base. The
ninja manipulates the water around them into the shape of a large
dragon that attacks their opponent as a torrential blast.

Suiton: Joushou Kanketsusen [Water Release: Rising Geyser]
Rank: A
Requirements: None.
Description: The user's chain of handseals will cause chakra to burst
through from beneath the opponent and produce a rising geyser to knock
them upwards. The geyser will continue to flood for while and can stop
to let the enemy fall to the ground, and even re-burst to push them
upwards again.

Suiton: Haidoro Panpu [Water Release: Hydro Pump]
Rank: A
Requirements: None.
Description: The user will first have to go through a long series of
handseals before being able to release an extremely powerful and
regular jet of water from their mouth that can blow the enemy away and
even pin them with its force to a wall as it crushes them.

Chakra Ame no Jutsu [Chakra Detecting Rain]
Rank: A
Requirements: Suiton: Ame Yose no Jutsu.
Description: The user creates a downpour of rain over a wide area. The
user's chakra is still connected to the rain and can detect all
disturbances in it. This can be used to locate objects or persons being
struck by the rain.

S Rank Jutsu

Hyouton: Idaina Keibitai - Gurando Keimusho [Ice Release: Mighty Guard - Grand prison]
Rank:S
Requirements: Suiton and Hyouton Elements.
Description: It will begin by creating a giant ice barrier, which will
surround the user, or desired target. For the mighty guard technique,
the user will then summon a water barrier in beneath the ice barrier.
The two will act in a cycle feeding off the other. as the ice is
chipped away, water will fill in through the cracks, and re form into
ice, at a high speed, and keep the barrier strong, not allowing any
attacks in. As well, the ice barrier can send spikes from the outer
walls, and reform from the water, for those who venture to close, or
can fire them, for those who stay back.

The grand prison technique is almost the exact opposite in theory.
Instead of place the water barrier beneath the ice, it surrounds the
outer layer of the barrier, and thus keeping the target inside. As
well, spikes can form from the ice wall, or fire from the ice wall, and
pierce the target within. Both techniques are very strong, and only the
strongest of attacks can actually penetrate and destroy the barrier
itself. This technique is also one which is very draining in chakra,
and only those with a great amount of chakra, and chakra control, can
use this technique more than once, with minimal consequences on the
body.

Hyouton: Koori-Mizu Tsuin Atama no Haidora [Ice Release: Ice-Water Twin Headed Hydra]
Rank: S
Requirements: Suiton and Hyouton Elements.
Description: This technique produces two dragons, one of ice and one of
water, which fuse together to form a dragon, with two heads. If a head
is destroyed it is able to regenerate, with extra chakra used, but this
technique can be very draining as the size and power of the jutsu makes
it hard to maintain. The ice head is capable of exploding, and sending
shards of ice at the enemy as well, where the water can be used to
surround the enemy and trap, or with better chakra control, even drown,
or crush the opponent. But once again this technique is very draining
on the user, and therefore cannot be used too much and for too long.

Suiton: Oogata Suirou no Jutsu [Water Release: Big Water Prison Technique]
Rank: S
Requirements: Suiton: Suirou no Jutsu [Water Release: Water Prison Technique], 4 Users
Description: Similar to it’s predecessor, Oogata Suirou no Jutsu
controls the density of water to make an inescapable sphere of water.
As the name suggests, however, this prison is much larger, capable of
holding 10-20 people at once, and requires several users at once. Like
the previous technique, all of the user’s must have one hand submerged
in the orb at all times, in addition to concentration being required to
be maintained as well, however, once the prison has been set, it
doesn't require further chakra to be maintained.

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