Suiton (Water) Ninjutsu
E/D Rank JutsuSuijuu Kokyuu no Jutsu [Underwater Breathing Technique]Rank: D
Requirements: None.
Description: A fairly simple water manipulation jutsu, this technique
provides the ability to breathe underwater for a maximum of fifteen
minutes. This ability doesn't require the use of handseals.
Suiton: Jouka [Water Release: Cleanse]Rank: D
Requirements: None.
Description: After the user forms a few hand seals they concentrate and
convert a small amount of chakra in their eyes into water. The small
amount of water causes their eyes to tear and rid themselves of any
irritating substances like sand or powder.
Suiton: Kihou [Water Release: Air Bubble]Rank: E
Requirements: None.
Description: After a single handseal is made, user can carry a bubble
the size of his hand, meaning he can carry air for himself or another,
which is used once the person breathes in on it, however, it leaves the
hand unable to use handseals. Two bubbles can be carried if the user
wises to it.
Suiton: Mizu Saiku [Water Release: Water Trick]Rank: E
Requirements: None.
Description: After forming a few handseals the user concentrates chakra
in his hands. The user combines his chakra with oxygen and moisture to
produce a small amount of water (A few drops). This technique is
devastating while giving a wet willy or even bursting an overfilled
water balloon.
Suiton: Rokujou [Water Release: Poseidon’s Anger]Rank: D
Requirements: None.
Description: After performing the set of handseals, all water sources
nearby begin to ripple and progressively get worse until they begin
making violent waves, vicious currents or both. This jutsu is not an
attack as such but makes moving about in water (such as Suimen or
Swimming) almost impossible because of the effects.
Suiton: Shiryoku [Water Release: Sight] (Doujutsu)Rank: D
Requirements: None.
Description: The user is able to see light without it being bent by
water. This allows them to see through a mist, or to the bottom of a
pond.
Suiton: Suihou [Water Release: Bubble]Rank: D
Requirements: None.
Description: By placing one hand on a source of water and injecting
chakra into it, the user of this technique forces bubbles to form (just
like a bubble bath) and form around the area of the user in order to
block visibility. The height and width of this bubbly mess depends on
how much chakra the user puts into the jutsu with a greater amount of
chakra creating a larger area of effect. In addition, the dampness of
the bubbles soaks into clothing for anyone who ventures into the area
of effect and therefore may lead to damp clothing which limits
maneuverability.
Suiton: Suigan [Water Release: Water Gun]Rank: D
Requirements: None.
Description: The user will commence with a couple of handseals before
being able to shoot a very thin jet of water at their opponent. Though
not very damaging, it can be annoying and distracting to create a good
opening, or even conduct electricity. Moreover, it's very hard to do
this attack while moving.
Suiton: Baberu Bi-mu [Water Release: Bubble Beam]Rank: D
Requirements: None.
Description: The user will start with a few handseals before being able
to release a stream of bubbles from his mouth. These bubbles will shoot
at good speed towards the target, and will explode upon contact causing
them to flinch. A skilled Suiton user can make the bursting of those
bubbles rather painful.
Fuuin no Tsukurite [Seal Creator]Rank: D
Requirements: Ink or required seal-creating liquid (Blood, etc).
Description: The user manipulates their ink, such that they are able to
right with it on a solid surface without moving their hands. This can
be used to produce seals rather quickly, or write letters when one’s
hand writing needs to be hidden.
Buroa Kiri [Mist Blower]Rank: D
Requirements: None
Description: This technique doesn’t require any hand seals. The user
places their hands to their mouth, and after doing so, blows out,
creating a wide stream of rapidly traveling mist. This mist, like the
hidden mist technique, completely obscures sight however it covers a
much smaller area. As a result, both the chakra demand is lower, and in
the hands of a capable user can be used to block the sight of the
target without blocking one’s own sight.
C Rank JutsuKirigakure no Jutsu [Hidden Mist Technique]Rank: C
Requirements: None.
Description: A ninjutsu technique that covers the area surrounding the
user completely in mist. Once used, there's practically no visibility
within the area of this jutsu for both the user and their enemy. This
is a perfect situation for someone who trains in the art of silent
killing.
Kiri Shunshin no Jutsu [Mist Body Flicker Technique]Rank: C
Description: The user will be able to disappear from their previous
position in a cloud of mist and reappear elsewhere. The distance they
reappear to depend on the amount of chakra they choose to use, though
they must travel more than 2 miles, and know exactly where they are
going. This jutsu is only to be used outside of a battle, or to leave a
thread entirely. This jutsu is only to be used outside of a battle,
meaning you can't start a battle with it either.
Note: Small aesthetic variations to this jutsu
can be made without any custom applications, so long as the variations
have no effect on battle.
Mizu Bunshin no Jutsu [Water Clone Technique]Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes water to create
a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the
ability to interact more with the environment due to it having physical
substance. This allows the clone to carry out attacks on its target.
Also, elemental clones can think, but only on the rudimentary level,
and the concentration for their jutsu needs to be maintained by the
user. When this clone disperses, it reverts into a splash of water.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/4 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and
elemental jutsu of its own element that the user knows. Note however,
that an elemental clone only has as much chakra as the user gave it,
and some of it is used to maintain the clone. Attempting to use a jutsu
the clone no longer has enough chakra for will cause the bunshin to
burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.
Mizu Shunshin no Jutsu [Water Body Flicker Technique]Rank: C
Requirements: None.
Description: The user will be able to disappear from their previous
position with a splash of water and reappear elsewhere. The distance
they reappear to depend on the amount of chakra they choose to use,
though they must travel more than 2 miles, and know exactly where they
are going. This jutsu is only to be used outside of a battle, or to
leave a thread entirely. This jutsu is only to be used outside of a
battle, meaning you can't start a battle with it either.
Note: Small aesthetic variations to this jutsu
can be made without any custom applications, so long as the variations
have no effect on battle.
Suiton: Koku no Jutsu [Water Release: Black Rain Technique]Rank: C
Requirements: None.
Description: The user creates a black mist that will emit from their
body and rise up toward the sky. A temporary flammable rain of oil is
released upon the user's specific targeted area.
Suiton: Nami Shindou no Jutsu [Water Release: Wave Impact Technique]Rank: C
Requirements: Water in front of the user.
Description: A small wave of water erupts in front of the user (about 6
feet tall) and crashes down about 7 feet directly in front of them.
Although the technique does no real damage, it does deflect projectiles
out of the air and can also knock the opponent off their feet if they
are caught in the impact.
Suiton: Ningyou no Funryuu Ito [Water Release: Water Jet Puppet Strings]Rank: C
Requirements: Kugutsu no jutsu.
Description: After using Kugutsu no jutsu the user will apply elemental
affinity to their strings in this case water. Only five strings can be
made at any time because of the added focus in applying the element. No
other jutsu that requires seals can be preformed unless this one is
canceled for obvious reasons. After extending the strings from their
finger tips each will become like a high power jet of water which can
only reach about 15 meters. They strike the enemy with enough force to
cause bruising and knock back. Until canceled the jets will continue to
spray and slowly drain on chakra. Does not require handseals.
Suiton: Suikemono Sakusei [Water Release: Water Animal Creation]Rank: C
Requirements: Water Source.
Description: The user uses their chakra to create animals out of water
that are around the size of an average person’s fist. These animals are
able to fly if properly shaped, and move with a good deal of speed.
However, they have insanely low strength, and will be destroyed with a
single hit, making them difficult to put to offensive use.
Mayomeru [Purify]Rank: C
Requirements: Water.
Description: The user places their hands on a surface of water and
causes all man-harmful impurities to be removed from it. This makes the
water suitable for human usage and probably more easy to manipulate by
Suiton.
Suiton: Mizurappa [Water Release: Violent Water Wave]Rank: C
Requirements: None.
Description: After forming the needed handseals, the user will expel a strong jet of water from their mouth at their opponent.
Suiton: Nami Tsuki [Water Release: Wave Thrust]Rank: C
Requirements: Water source under the user.
Description: Done with the handseals for this jutsu, the water beneath
the user then erupts like a fountain upwards thrusting them with great
force for rapid elevation.
Suiton: Asshuku Kyuutai [Water Release: Pressure Orb] Rank: C
Requirements: Water Source.
Description: Subsequent to a few handseals, the user extracts a globe
of high-pressured water form a water body. The orb is dense at the
surface, rubber-like, and mobile inside. Though it appears impenetrable
and useless. The ball can be set to burst up with force enough to cause
bruises and knock back an opponent, through using the handseal of Tora.
Suiton: Mizu no Muchi [Water Release: Whip of Water]Rank: C
Requirements: Water Source.
Description: The ninja will be able, once done with the handseals, to
create a whip of water that can function to allow the user to lash an
opponent or even tie him with whip. Chakra drain is present, though
only mildly significant.
Suiton: Sentou no Umi [Water Release: Sea Spire]Rank: C
Requirements: Sufficient Water
Description: The user makes a certain spot of water within eyesight
rise up in a 5 foot long spire shape. This spire is just as hard as
standard ninja weapons while it is rising, but upon reaching its peak,
it becomes regular water and splashes back down. This jutsu has very
few handseals so it can be used rapidly.
Suiton: Teppoudama [Water Release: Bullet]Rank: C
Requirements: None.
Description: After forming the necessary hand seals, the user manifests
a large amount of water in his mouth which he can then spit at his
opponent as a large fast spherical projectile.
Suiton: Suisou [Water Release: Water Camouflage]Rank: C
Requirements: Water Source.
Description: The user performs a short string of handseals then stands
still in a pool of water for a few moments. He then sinks into it
turning completely into water. The user loses mobility but can still
see and sense his surroundings. This makes for a good surveillance or
ambush technique.
Mizu Kyuuin [Water Absorption]Rank: C
Requirements: Water.
Description: Certain Suiton jutsu require water, this jutsu allows the
user to absorb water for future use for a single jutsu whatever the
rank is. In other words, the user has to charge his body with water
before fighting, and during the battle the water reserved by the
technique will serve as a source for a single jutsu execution only.
B Rank JutsuSuiton: Ame Yose no Jutsu [Water Release: Rain Summoning technique]Rank: B
Requirements: None.
Description: This is for use in areas with little or no water. The
object of this jutsu is to bring water to you. By performing a number
of seals, and focusing ones chakra into the ground, water within a
given area, depending on ones chakra strength and water control, will
be condensed and begin to form clouds. Once this is complete the clouds
then proceed to the selected area, causing a down pour bringing the
water to the user. There must be at least some water in the immediate
area, and this technique does take a while, so it is hard to bring a
sufficient amount in a short time, unless one has the element of
surprise.
Suiton: Mizu no Kyoushikyoku [Water Release: Rhapsody of Water]Rank: B
Requirements: None.
Description: The user performs several handseals causing jets of water
to shoot up around the user, who is in contact with the target. The
user then knocks the target to their back and leaps away while the jets
of water slam down toward the target.
Suiton: Mizu no Naihatsu [Water Release: Water Blast]Rank: B
Requirements: None.
Description: After making the handseals, the water will start gathering
around the user from any available water source near by. After
gathering a minimal amount, the water will shoot out in all directions
in a spherical shape.
Suiton: Sousui no Jutsu [Water Release: Water Manipulation Technique]Rank: B
Requirements: None.
Description: A defensive water jutsu, the user must perform handseals
and mold chakra in order to draw a thin wall of water to coat their
body, which isn’t visible. The jutsu can defend against weaker fire
jutsu, keep the user cool under extreme temperatures by using chakra to
constantly keep the water cool, and makes some forms of weapons
(slicing type of weapons) and occasionally kunai slide off the armor.
The jutsu of course is a constant drain and uses up a lot of chakra to
maintain.
Suiton: Suigadan [Water Release: Water Fang Bullet]Rank: B
Requirements: None.
Description: By doing a string of handseals, that user will use this
jutsu to cause a nearby body of water to form many spinning drills
around the target. The water seems to cause small vortexes that then
erupt into these spinning fangs and assault the target.
Suiton: Mizu Kabe [Water Release: Water Wall]Rank: B
Requirements: None.
Description: This jutsu gives the user the ability to create a
defensive wall of water through doing a string of hand seals. The wall
may be blown out as jet of water from the user's mouth that forms into
a barricade or even gush out of the ground. However, it's more usual to
use a source of water to make this technique less draining.
Suiton: Suirou no Jutsu [Water Release: Water Prison Technique]Rank: B
Requirements: None.
Description: A Ninjutsu technique that controls the density of water,
creating a heavy area of water that becomes a bubble-like prison that
is inescapable so long as the user maintains their concentration as
well as physical contact with the prison.
Suiton: Uzumaki Kadou no Jutsu [Water Release: Whirlpool Vortex Technique]Rank: B
Requirements: Water under the opponent.
Description: The water beneath the opponent begins to spin furiously
and after a few moments develops into a strong whirlpool that is
intended to suck the opponent deep underneath the water whilst the
spinning movement should provide enough shock to make them lose their
breath. However the whirlpool is only small (about 6 foot radius) and
can be easily avoided if the opponent is aware of the danger.
Suiton: Suiryuu Koushou [Water Release: Water Dragon Bite]Rank: B
Requirements: Active Water Clone.
Description: With the water clone jumping over the opponent the user
makes a set of hand seals transforming the clone into a dragon head
with his mouth open that falls and bites the opponent.
Suiton: Suikyouren [Water Release: Water Drill]Rank: B
Requirements: Water Source.
Description: Clapping their hands together at the chest, the user then
thrusts his body forward, arms extending. Palms facing outward, a quick
and piercing drill of water shoots out of their hands in a straight
line.
Suiton: Nami Norito [Water Release: Wave Rider]Rank: B
Requirements: Suimen Hokou no Gyou, Water source under the user.
Description: A wave of water produces beneath the user's feet as soon
as he finishes the handseals for this jutsu. The wave seems to raise
more beneath the user as it thins back to the sides. It would seem like
the user is surfing and the wave is his means of moving on the water.
This jutsu lasts as long as chakra is consumed for it.
Suiton: Mizu Kamikiri [Water Release: Rising Water Cutter]Rank: B
Requirements: Water Environment.
Description: With the handseals of this jutsu done with, the user will
then kick his foot to the water, causing a vertical slicing blade of
water to rise up and travel towards his target.
Suishuu Gorugon [Water Attack Strong Current Torrential Rain]Rank: B
Requirements: None.
Description: The user will, after finishing a chain of handseals,
generate a mass of water. This will then be sent towards his target as
a biting serpent of fluid that can extend to a long range.
A Rank JutsuSuiton: Daibaku no Jutsu [Water Release: Great Explosion Technique]Rank: A
Requirements: Minimum of Good 'Jounin' or Very Good Chuunin Chakra Capacity.
Description: A technique that creates a massive tidal wave of water in
all directions. This jutsu requires a an immense amount of chakra since
it basically reforms the terrain and can create a whole lake.
Suiton: Daibakufu no Jutsu [Water Release: Great Waterfall Technique]Rank: A
Requirements: Source of Water.
Description: This technique is used to create a massive blast of water.
Once done with the handseals, water beneath the user will swirl up
creating a circle and then it'll gather and explode ahead like a
spinning violent torrent going for a long distance. Behind that
torrent, water will flood to both sides at a high level. Handseals are
ox, monkey, hare, pig, bird, ox, horse, dog, ram, tiger, snake, ox,
monkey, and hare. This is a very destructive jutsu, capable of
uprooting trees and destroying the ground.
Suiton: Gekido no Susanoo [Water Release: Sea God's Rage]Rank: A
Requirements: Large Mass of water.
Description: The user fills the water with their chakra and raises
their arms. The water will grow turbulent and several massive twisters
will blast upwards, spinning with body grinding force.
Suiton: Goshokuzame [Water Release: Five Eating Sharks]Rank: A
Requirements: None.
Description: the user creates sharks out of chakra and uses them to attack the opponent.
Suiton: Mizu Chuujou [Water Release: Water Columns]Rank: A
Requirement: Available Source of Water.
Description: Water floods out into the surrounding area then is
condensed in different areas, spouting upward swiftly, to make columns
that can strike a target from underneath and can then collapse upon the
target if they miss.
Suiton: Suijin Heki [Water Release: Water Barricade]Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja uses already
existing water and raises it around them in a circular barrier,
utilizing a special handseals of placing the right thumb-up fist into
the left palm. Only extremely powerful ninjas can use this technique
without available water.
Suiton: Suikoudan no Jutsu [Water Release: Water Shark Blast Technique]Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja focuses their
chakra through surrounding water and manipulates it into a swirling
wall around them, and then directs it at their opponent in the shape of
a monstrous shark made of water.
Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique using water as its base. The
ninja manipulates the water around them into the shape of a large
dragon that attacks their opponent as a torrential blast.
Suiton: Joushou Kanketsusen [Water Release: Rising Geyser]Rank: A
Requirements: None.
Description: The user's chain of handseals will cause chakra to burst
through from beneath the opponent and produce a rising geyser to knock
them upwards. The geyser will continue to flood for while and can stop
to let the enemy fall to the ground, and even re-burst to push them
upwards again.
Suiton: Haidoro Panpu [Water Release: Hydro Pump]Rank: A
Requirements: None.
Description: The user will first have to go through a long series of
handseals before being able to release an extremely powerful and
regular jet of water from their mouth that can blow the enemy away and
even pin them with its force to a wall as it crushes them.
Chakra Ame no Jutsu [Chakra Detecting Rain]Rank: A
Requirements: Suiton: Ame Yose no Jutsu.
Description: The user creates a downpour of rain over a wide area. The
user's chakra is still connected to the rain and can detect all
disturbances in it. This can be used to locate objects or persons being
struck by the rain.
S Rank JutsuHyouton: Idaina Keibitai - Gurando Keimusho [Ice Release: Mighty Guard - Grand prison]Rank:S
Requirements: Suiton and Hyouton Elements.
Description: It will begin by creating a giant ice barrier, which will
surround the user, or desired target. For the mighty guard technique,
the user will then summon a water barrier in beneath the ice barrier.
The two will act in a cycle feeding off the other. as the ice is
chipped away, water will fill in through the cracks, and re form into
ice, at a high speed, and keep the barrier strong, not allowing any
attacks in. As well, the ice barrier can send spikes from the outer
walls, and reform from the water, for those who venture to close, or
can fire them, for those who stay back.
The grand prison technique is almost the exact opposite in theory.
Instead of place the water barrier beneath the ice, it surrounds the
outer layer of the barrier, and thus keeping the target inside. As
well, spikes can form from the ice wall, or fire from the ice wall, and
pierce the target within. Both techniques are very strong, and only the
strongest of attacks can actually penetrate and destroy the barrier
itself. This technique is also one which is very draining in chakra,
and only those with a great amount of chakra, and chakra control, can
use this technique more than once, with minimal consequences on the
body.
Hyouton: Koori-Mizu Tsuin Atama no Haidora [Ice Release: Ice-Water Twin Headed Hydra]Rank: S
Requirements: Suiton and Hyouton Elements.
Description: This technique produces two dragons, one of ice and one of
water, which fuse together to form a dragon, with two heads. If a head
is destroyed it is able to regenerate, with extra chakra used, but this
technique can be very draining as the size and power of the jutsu makes
it hard to maintain. The ice head is capable of exploding, and sending
shards of ice at the enemy as well, where the water can be used to
surround the enemy and trap, or with better chakra control, even drown,
or crush the opponent. But once again this technique is very draining
on the user, and therefore cannot be used too much and for too long.
Suiton: Oogata Suirou no Jutsu [Water Release: Big Water Prison Technique]Rank: S
Requirements: Suiton: Suirou no Jutsu [Water Release: Water Prison Technique], 4 Users
Description: Similar to it’s predecessor, Oogata Suirou no Jutsu
controls the density of water to make an inescapable sphere of water.
As the name suggests, however, this prison is much larger, capable of
holding 10-20 people at once, and requires several users at once. Like
the previous technique, all of the user’s must have one hand submerged
in the orb at all times, in addition to concentration being required to
be maintained as well, however, once the prison has been set, it
doesn't require further chakra to be maintained.